Motivation

Videos have been used as teaching resources during years. They can be valuable educational resources. Nowadays, people search for information in multiple formats, being video one of the most popular. In this sense, video-based learning platforms have arisen during the last years (e.g. YouTube Education or Khan Academy, among others). Furthermore, a new tendency in e-learning is the use of MOOCs where the video is the key educational element. Video-based environments provoke the students' curiosity, promote their creativity and increase their motivation, specifically when they include interactive elements (e.g. questions about a video frame) or additional information to enhance relevant aspects of the video.

Apart from that, the students' role has evolved from a passive approach -students as spectators- to a more active approach in the last years. Therefore, they can make educational videos themselves using mobile devices, such as smartphones or tablets, with ease. Computer Supported Collaborative Learning (CSCL) is a well-known approach to support active learning. Would collaborative video creation improve students' learning experience? Furthermore, teenagers and young people regularly interact in social networks such as Facebook, Twitter or Instagram, among others. Social networks can be used as an educational tool based on sociocultural learning theories in order to engage students in a friendly environment. However, what social aspects should be kept in mind when users are collaborating in video based learning environments? The aim of this workshop is to shed light on these emerging questions, exploring ways in which these new learning techniques can be incorporated to classrooms, identifying educational effects and how to measure them.